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Table of Contents: C++ How to Program, 4/e

 

Preface

xxxiv

1
Introduction to Computers and C++ Programming
1

1.1

Introduction

2

1.2

What is a Computer?

4

1.3

Computer Organization

5

1.4

Evolution of Operating Systems

6

1.5

Personal Computing, Distributed Computing and Client/Server Computing

7

1.6

Machine Languages, Assembly Languages, and High-level Languages

7

1.7

History of C and C++

8

1.8

C++ Standard Library

10

1.9

Java

11

1.10

Visual Basic, Visual C++ and C#

11

1.11

Other High-level Languages

13

1.12

Structured Programming

13

1.13

The Key Software Trend: Object Technology

14

1.14

Basics of a Typical C++ Environment

15

1.15

Hardware Trends

17

1.16

History of the Internet

18

1.17

History of the World Wide Web

19

1.18

World Wide Web Consortium (W3C)

20

1.19

General Notes About C++ and This Book

20

1.20

Introduction to C++ Programming

21

1.21

A Simple Program: Printing a Line of Text

21

1.22

Another Simple Program: Adding Two Integers

26

1.23

Memory Concepts

30

1.24

Arithmetic

31

1.25

Decision Making: Equality and Relational Operators

34

1.26

Thinking About Objects: Introduction to Object Technology and the Unified Modeling LanguageT

40

1.27

Tour of the Book

44

2
Control Structures
70

2.1

Introduction

71

2.2

Algorithms

72

2.3

Pseudocode

72

2.4

Control Structures

73

2.5

if Selection Structure

76

2.6

if/else Selection Structure

77

2.7

while Repetition Structure

81

2.8

Formulating Algorithms: Case Study 1 (Counter-Controlled Repetition)

83

2.9

Formulating Algorithms with Top-Down, Stepwise Refinement: Case Study 2 (Sentinel-Controlled Repetition)

86

2.10

Formulating Algorithms with Top-Down, Stepwise Refinement:  Case Study 3 (Nested Control Structures)

94

2.11

Assignment Operators

98

2.12

Increment and Decrement Operators

99

2.13

Essentials of Counter-Controlled Repetition

102

2.14

for Repetition Structure

104

2.15

Examples Using the for Structure

109

2.16

switch Multiple-Selection Structure

113

2.17

do/while Repetition Structure

120

2.18

break and continue Statements

122

2.19

Logical Operators

124

2.20

Confusing Equality (==) and Assignment (=) Operators

127

2.21

Structured-Programming Summary

128

2.22

[Optional Case Study] Thinking About Objects: Identifying a System's Classes from a Problem Statement

133

3
Functions
169

3.1

Introduction

170

3.2

Program Components in C++

170

3.3

Math Library Functions

171

3.4

Functions

173

3.5

Function Definitions

174

3.6

Function Prototypes

178

3.7

Header Files

180

3.8

Random Number Generation

182

3.9

Example: Game of Chance and Introducing enum

188

3.10

Storage Classes

192

3.11

Scope Rules

195

3.12

Recursion

198

3.13

Example Using Recursion: Fibonacci Series

202

3.14

Recursion vs. Iteration

206

3.15

Functions with Empty Parameter Lists

208

3.16

Inline Functions

209

3.17

References and Reference Parameters

211

3.18

Default Arguments

215

3.19

Unary Scope Resolution Operator

217

3.20

Function Overloading

219

3.21

Function Templates

222

3.22

[Optional Case Study] Thinking About Objects: Identifying a Class's Attributes

225

 
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C++ How to Program, 4/e Cover


ISBN: 0130384747
© 2004

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Update :: September 20, 2017