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Table of Contents (Page 2): C++ How to Program, 4/e
4
Arrays
252

4.1

Introduction

253

4.2

Arrays

253

4.3

Declaring Arrays

255

4.4

Examples Using Arrays

256

4.5

Passing Arrays to Functions

272

4.6

Sorting Arrays

276

4.7

Case Study: Computing Mean, Median and Mode Using Arrays

278

4.8

Searching Arrays: Linear Search and Binary Search

283

4.9

Multiple-Subscripted Arrays

289

4.10

[Optional Case Study] Thinking About Objects: Identifying the Operations of a Class

296

5
Pointers and Strings
319

5.1

Introduction

320

5.2

Pointer Variable Declarations and Initialization

320

5.3

Pointer Operators

322

5.4

Calling Functions by Reference

325

5.5

Using const with Pointers

329

5.6

Bubble Sort Using Pass-by-Reference

336

5.7

Pointer Expressions and Pointer Arithmetic

341

5.8

Relationship Between Pointers and Arrays

344

5.9

Arrays of Pointers

349

5.10

Case Study: Card Shuffling and Dealing Simulation

350

5.11

Function Pointers

355

5.12

Introduction to Character and String Processing

360

5.12.1

Fundamentals of Characters and Strings

360

5.12.2

String Manipulation Functions of the String-Handling Library

362

5.13

[Optional Case Study] Thinking About Objects: Collaborations Among Objects

370

6
Classes and Data Abstraction
404

6.1

Introduction

405

6.2

Structure Definitions

406

6.3

Accessing Structure Members

407

6.4

Implementing User-Defined Type Time with a C-like struct

408

6.5

Implementing Abstract Data Type Time with a class

411

6.6

Class Scope and Accessing Class Members

418

6.7

Separating Interface from Implementation

420

6.8

Controlling Access to Members

424

6.9

Access Functions and Utility Functions

426

6.10

Initializing Class Objects: Constructors

430

6.11

Using Default Arguments with Constructors

430

6.12

Destructors

435

6.13

When Constructors and Destructors Are Called

435

6.14

Using Set and Get Functions

439

6.15

Subtle Trap: Returning a Reference to a private Data Member

445

6.16

Default Memberwise Assignment

448

6.17

Software Reusability

450

6.18

[Optional Case Study) Thinking About Objects: Starting to Program the Classes for the Elevator Simulator

451

7
Classes: Part II
468

7.1

Introduction

469

7.2

const (Constant) Objects and const Member Functions

469

7.3

Composition: Objects as Members of Classes

478

7.4

friend Functions and friend Classes

485

7.5

Using the this Pointer

489

7.6

Dynamic Memory Management with Operators new and delete

495

7.7

static Class Members

497

7.8

Data Abstraction and Information Hiding

502

7.8.1

Example: Array Abstract Data Type

504

7.8.2

Example: String Abstract Data Type

504

7.8.3

Example: Queue Abstract Data Type

505

7.9

Container Classes and Iterators

505

7.10

Proxy Classes

506

7.11

[Optional Case Study] Thinking About Objects: Programming the Classes for the Elevator Simulator

509

 
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C++ How to Program, 4/e Cover


ISBN: 0130384747
© 2004

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Update :: September 19, 2019