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Tour of the Book (Page 4): C++ How to Program, 4/e
Chapter 13 Exception Handling
Discusses how exception handling enables programmers to write programs that are robust, fault tolerant and appropriate for business-critical and mission-critical environments. The chapter discusses when exception handling is appropriate; introduces the basic capabilities of exception handling with try blocks, throw statements and catch blocks; indicates how and when to rethrow an exception; explains how to write an exception specification and process unexpected exceptions; and discusses the important ties between exceptions and constructors, destructors and inheritance. The exercises in this chapter show the student the diversity and power of C++'s exception-handling capabilities. We discuss rethrowing an exception, and we illustrate both ways new can fail when memory is exhausted. Prior to the C++ draft standard, new failed by returning 0, much as malloc fails in C by returning a NULL pointer value.We show the new style of new failing by throwing a bad_alloc (bad allocation) exception. We illustrate how to use set_new_handler to specify a custom function to be called to deal with memory-exhaustion situations. We discuss how to use the auto_ptr class template to delete dynamically allocated memory implicitly, thus avoiding memory leaks. To conclude this chapter, we present the standard library exception hierarchy.
Chapter 14 File Processing
Discusses techniques for processing text files with sequential access and random access. The chapter begins with an introduction to the data hierarchy from bits, to bytes, to fields, to records and to files. Next, we present the C++ view of files and streams. We discuss sequential-access files and build programs that show how to open and close files, how to store data sequentially in a file and how to read data sequentially from a file. We then discuss random-access files and build programs that show how to create a file for random access, how to read and write data to a file with random access and how to read data sequentially from a randomly accessed file. The fourth random-access program combines the techniques of accessing files both sequentially and randomly into a complete transaction-processing program. Students in our industry seminars have mentioned that, after studying the material on file processing, they were able to produce substantial file-processing programs that were immediately useful in their organizations. The exercises ask the student to implement a variety of programs that build and process both sequential-access files and random-access files.
Chapter 15 Class string and String Stream Processing
The chapter also discusses C++'s capabilities for inputting data from strings in memory and outputting data to strings in memory; these capabilities often are referred to as in-core formatting or string-stream processing. Class string is a required component of the standard library. We preserved the treatment of C-like strings in Chapter  and later for several reasons. First, it strengthens the reader's understanding of pointers. Second, for the next decade or so, C++ programmers will need to be able to read and modify the enormous amounts of C legacy code that has accumulated over the last quarter of a century—this code processes strings as pointers, as does a large portion of the C++ code that has been written in industry over the last many years. In Chapter  we discuss string assignment, concatenation and comparison. We show how to determine various string characteristics such as a string's size, capacity and whether or not it is empty. We discuss how to resize a string. We consider the various find functions that enable us to find a substring in a string (searching the string either forwards or backwards), and we show how to find either the first occurrence or last occurrence of a character selected from a string of characters, and how to find the first occurrence or last occurrence of a character that is not in a selected string of characters. We show how to replace, erase and insert characters in a string. We show how to convert a string object to a C-style char * string.
Chapter 16 Web Programming with CGI
This new chapter has everything you need to begin developing your own Web-based applications that will really run on the Internet! You will learn how to build so-called n-tier applications, in which the functionality provided by each tier can be distributed to separate computers across the Internet or executed on the same computer. In particular, we build a three-tier online bookstore application. The bookstore's information is stored in the application's bottom tier, also called the data tier. In industrial-strength applications, the data tier is typically a database such as Oracle, Microsoft® SQL Server or MySQL. For simplicity, we use text files and employ the file-processing techniques of Chapter 14 to access these files. The user enters requests and receives responses at the application's top tier, also called the user-interface tier or the client tier, which is typically a computer running a popular Web browser such as Microsoft Internet Explorer or Netscape®. Web browsers, of course, know how to communicate with Web sites throughout the Internet. The middle tier, also called the business-logic tier, contains both a Web server and an application specific C++ program (e.g., our bookstore application). The Web server communicates with the C++ program (and vice versa) via the CGI (Common Gateway Interface) protocol. This program is referred to as a CGI script. We use the popular Apache Web server, which is available free for download from the Apache Web site, www.apache.org. Apache Installation instructions for many popular platforms, including Linux and Windows systems, are available at that site and at www.deitel.com and www.prenhall.com/deitel. The Web server knows how to talk to the client tier across the Internet using a protocol called HTTP (Hypertext Transfer Protocol). We discuss the two most popular HTTP methods for sending data to a Web server—GET and POST. We then discuss the crucial role of the Web server in Web programming and provide a simple example that requests an Extensible HyperText Markup Language (XHTML) document from a Web server. We discuss CGI and how it allows a Web server to communicate with the top tier and CGI applications. We provide a simple example that gets the server's time and renders it in a browser. Other examples demonstrate how to process form-based user input via the string processing techniques introduced in Chapter 15. In our forms-based examples we use buttons, password fields, check boxes and text fields. We present an example of an interactive portal for a travel company that displays airfares to various cities. Travel-club members can log in and view discounted airfares. We also discuss various methods of storing client-specific data, which include hidden fields (i.e., information stored in a Web page but not rendered by the Web browser) and cookies—small text files that the browser stores on the client's machine. The chapter examples conclude with a case study of an online book store that allows users to add books to a shopping cart. This case study contains several CGI scripts that interact to form a complete application. The online book store is password protected, so users first must log in to gain access. The chapter's Web resources include information about the CGI specification, C++ CGI libraries and Web sites related to the Apache Web server.
 
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C++ How to Program, 4/e Cover


ISBN: 0130384747
© 2004

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Update :: December 13, 2019