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Java Design Patterns Resource Center


Java Design Patterns Deitel Articles
Java How to Program, Sixth Edition
From the book, Java How to Program, Sixth Edition, by Paul Deitel and Harvey Deitel, Appendix M—Design Patterns: "In their book, Design Patterns, Elements of Reusable Object-Oriented Software, the “Gang of Four” (E. Gamma, R. Helm, R. Johnson, and J. Vlissides) describe 23 design patterns that provide proven architectures for building object-oriented software systems. We briefly discuss 18 of their patterns—creational patterns address issues related to object creation; structural patterns organize classes and objects in a system; and behavioral patterns offer strategies for modeling how objects collaborate with one another. We also discuss concurrency patterns, which are useful in multithreaded systems, and architectural patterns, which help designers assign functionality to subsystems. We mention how Java API packages take advantage of design patterns and explain how certain programs in this book use design patterns. Design patterns are used mostly in the J2EE (Java 2 Platform, Enterprise Edition) community, where systems tend to be large and complex." Click here to learn more about Java How to Program, Sixth Edition, and to purchase the book from Amazon or InformIT. Coming December 2006: Java How to Program, Seventh Edition.

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Update :: November 17, 2019