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OpenGL Resource Center



OpenGL Game Programming
"The Exploration Begin . . . Again"
Sample chapter: "The Exploration Begin . . . Again" from Beginning OpenGL Game Programming, March 2004, by Dave Astle and Kevin Hawkins. Discusses why make games, the world of 3-D games, the elements of a game. and what is OpenGL.
Learn about the OpenGL ES (standard for embedded accelerated 3-D graphics) including OpenGL ES 1.X for fixed-function hardware, OpenGL ES 2.X for programmable hardware, OpenGL ES-SC 1.0 for safety-critical applications, and EGL Native Platform Graphics Interface 1.2 for native platform window system interface.

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Update :: November 15, 2019