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Web 3D Technologies
Web 3D Technologies Resources
"3D for Beginners: Basic Buttons"
Sample chapter: "3D for Beginners: Basic Buttons," from 3D for the Web: Interactive 3D Animation Using 3Ds max, Flash, and Director, November 2004, by Carol MacGillivray and Anthony Head. Discusses buttons and provides an introduction to modeling in 3D (building blocks, and how to make a simple 3D button).
3D for the Web
Book: 3D for the Web: Interactive 3D Animation Using 3Ds max, Flash, and Director, November 2004, by Carol MacGillivray and Anthony Head. Discusses basic buttons, interface design for 3D web sites, an introduction to real-time 3D, designing and making characters, making characters for ShockWave, animating for 3D interactivity, building virtual environments, and making a 3D game.
"An Interface Markup Language for Web3D"
White paper: "An Interface Markup Language for Web3D," by John D. Roberts, Ilmi Yoon, Sanghyuk Yoon, and Edward H. Lank. Discusses the GUI markup language (GUIML), application integration, distribution of GUIML, language mappings, supporting user interaction, and implementation and ongoing results.
Cool Cat Teacher Blog
Blog: "Cool Cat Teacher Blog," by Vicki A. Davis. "The Frontier of Education: Web 3D," discusses the 3D web, what the 3D web is like, the leaders, The New Media Consortium (NMC), how the 3D Web can benefit education, going places that can no longer be visited (e.g., Ancient Rome), overcoming stereotypes, student collaboration, project-based learning possibilities, role playing, global audience, scenario simulation, and digital storytelling.
Web 3D FAQ
Faq: This Web 3D FAQ covers questions about high-speed bandwidth, what plug-ins are and how they work, using Flash for 3D, Shockwave 3-D, viruses and security, 3D on wireless devices, and how Web 3D can help users with their 3D-related questions.
ATI Technologies FAQ
FAQ: ATI technologies, Inc., a developer of 3D graphics and digital media, answers questions about the differences between desktop and workstation cards, what graphic card certification is, 3D chip performance, and professional chips for notebooks.
"Graphical User Interfaces: 2D, 3D, and Web 3D"
Article: "Graphical User Interfaces: 2D, 3D, and Web 3D," by Larry Rosenthal. Discusses the 2-dimensional GUI, the 2D HTML World Wide Web, the new 3D World Wide Web, the principles of 2D and 3D interfaces and communications, the basic 2D design elements, 3D design elements added to 2D elements, modifying elements (each can exist as "animation" in 2D), the principle of design order for both 2D and 3D, why we need 3D on the web, simplifying information in graphic 2D, photography simulating 3D reality, what 3D interface and communications add, navigation as interface element, audio to suggest spatial relationships, time. scale and distance as an interface device, and the addition of emotion.
"Extensible 3D: XML Meets VRML"
Article: "Extensible 3D: XML Meets VRML," by Len Bullard. Discusses the VRML Standard, Extensible 3D (X3D), who is using VRML, what's new in VRML, XML, binary formats, MIME type support, X3D browsers and toolkits, Xj3D, Flux, Linux browsers, X3D editors, exporters and converters, and an X3D tutorial. The tutorial discusses the X3D Root element (head, scene, shape, appearance and viewpoint elements), animation with transforms, sensors, interpolators and ROUTEs, understanding X3D objects, and using X3D behaviors.
Google SketchUp 6
Google SketchUp 6 is a free software package for simplifying 3D Design. The tool set allows users to build and modify 3D models. It can be combined with Google Earth allowing users to place their models into real-world coordinates. Users can share their applications in the Google Warehouse.

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Update :: November 15, 2019