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Selling Digital Content Resource Center

Selling Digital Content: Second Life and Other Virtual Worlds
My Virtual Life
“My Virtual Life,” from BusinessWeek. Discusses what virtual worlds are and how they work (e.g., Second Life), the purchasing of virtual space, multi-player game and game sites, creating objects and storefronts, property rights, selling your games to a large online community of uses.
The Future of Virtual Worlds
“The Future of Virtual Worlds,” with Dan Farber and Larry Dingnan. This a panel discussion from the AlwaysOn Stanford Summit 07 with Jaron Lanier, a virtual reality pioneer; Philip Rosedale, CEO of Linden Labs (Second Life); Irving Wladawsky-Berger of IBM, Chris Sherman, CEO of Gaia Online and Chris Melissinos, chief gaming offices at Sun. Topics include virtual worlds as a business, the growth of IT over the web, virtual worlds and next generation services, content creation as a virtual business, and the Second Life shop, where residents earn money selling virtual clothing.
Virtual Goods Summit
Videos from the Virtual Goods Summit include “Are Virtual Goods the Next Business Model?” a panel discussion with venture capitalists from Charles River ventures, Doppelganger, Nexon Americs and Sparter examine the virtual goods business model; and “Virtual Items: Manistream or Not?” examines whether virtual goods are mainstream.


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Update :: July 25, 2017