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C++ How to Program, 6/e Cover


ISBN: 0132662361
© 2012, pp. 1100

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C++200—C++ and Object Oriented ProgrammingMinimize

Overview

An intensive, 5-day, lecture-and-lab C++ and object-oriented programming course for practicing C (or other high-level language) programmers. C++ offers three major items beyond C, and each is discussed in reasonable technical detail in this course—enhancements to C that improve the process of writing programs, features for data abstraction and encapsulation that enable programmers to create new types, and capabilities for object-oriented programming with inheritance and polymorphism. The course clearly explains the C++ programming language and contains detailed walkthroughs of many C++ programs. Students become proficient in C++, understand the object-oriented paradigm, and participate in challenging hands-on laboratory assignments. Solutions are provided for the laboratory exercises. 60% lecture and 40% laboratory exercises. 

Prerequisites

  • Programming in C or another high-level language, or

Introduction

Review of C++ syntax and concepts presented in the following chapters of ç

  • Chapter 2—Introduction to C++ Programming
  • Chapter 3—Introduction to Classes and Objects
  • Chapter 4—Control Statements: Part 1
  • Chapter 5—Control Statements: Part 2
  • Chapter 6—Functions  
  • Chapter 7—Arrays
  • Chapter 8—Pointers and Pointer-Based Strings

Classes: A Deeper Look, Part 1

  • Time Class Case Study
  • Class Scope and Accessing Class Members
  • Separating Interface from Implementation
  • Access Functions and Utility Functions
  • Time Class Case Study: Constructors with Default Arguments
  • Destructors
  • When Constructors and Destructors Are Called
  • Time Class Case Study: A Subtle Trap—Returning a Reference to a private Data Member
  • Default Memberwise Assignment

Classes: A Deeper Look, Part 2

  • const (Constant) Objects and const Member Functions
  • Composition: Objects as Members of Classes
  • friend Functions and friend Classes
  • Using the this Pointer
  • Dynamic Memory Management with Operators new and delete
  • static Class Members
  • Data Abstraction and Information Hiding
  • Proxy Classes

Operator Overloading; String and Array Objects

  • Fundamentals of Operator Overloading
  • Restrictions on Operator Overloading
  • Operator Functions as Class Members vs. Global Functions
  • Overloading Stream Insertion and Stream Extraction Operators      
  • Overloading Unary Operators
  • Overloading Binary Operators
  • Case Study: Array Class
  • Converting between Types
  • Case Study: String Class
  • Overloading ++ and -- 
  • Case Study: A Date Class
  • Standard Library Class string
  • explicit Constructors

Object-Oriented Programming: Inheritance

  • Base Classes and Derived Classes
  • protected Members
  • Relationship between Base Classes and Derived Classes
  • Creating and Using a CommissionEmployee Class
  • Creating a BasePlusCommissionEmployee Class Without Using Inheritance
  • Creating a CommissionEmployee–BasePlusCommissionEmployee Inheritance Hierarchy
  • CommissionEmployee–BasePlusCommissionEmployee Inheritance Hierarchy Using protected Data
  • CommissionEmployee–BasePlusCommissionEmployee Inheritance Hierarchy Using private Data
  • Constructors and Destructors in Derived Classes
  • public, protected and private Inheritance

Object-Oriented Programming: Polymorphism

  • Polymorphism Examples
  • Relationships Among Objects in an Inheritance Hierarchy
  • Invoking Base-Class Functions from Derived-Class Objects
  • Aiming Derived-Class Pointers at Base-Class Objects      
  • Derived-Class Member-Function Calls via Base-Class Pointers
  • Virtual Functions
  • Summary of the Allowed Assignments Between Base-Class and Derived-Class Objects and Pointers
  • Type Fields and switch Statements
  • Abstract Classes and Pure virtual Functions
  • Case Study: Payroll System Using Polymorphism
  • Demonstrating Polymorphic Processing
  • (Optional) Polymorphism, Virtual Functions and Dynamic Binding “Under the Hood”
  • Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info
  • Virtual Destructors

Templates

  • Function Templates
  • Overloading Function Templates
  • Class Templates
  • Nontype Parameters and Default Types for Class Templates

Exception Handling

  • Exception-Handling Overview
  • Example: Handling an Attempt to Divide by Zero
  • When to Use Exception Handling
  • Rethrowing an Exception
  • Exception Specifications
  • Processing Unexpected Exceptions
  • Stack Unwinding
  • Constructors, Destructors and Exception Handling
  • Exceptions and Inheritance
  • Processing new Failures
  • Class auto_ptr and Dynamic Memory Allocation
  • Standard Library Exception Hierarchy

File Processing

  • Data Hierarchy
  • Files and Streams
  • Creating a Sequential File
  • Reading Data from a Sequential File
  • Updating Sequential Files
  • Random-Access Files
  • Creating a Random-Access File
  • Writing Data Randomly to a Random-Access File
  • Reading from a Random-Access File Sequentially
  • Case Study: A Transaction-Processing Program
  • Overview of Object Serialization

Standard Template Library (STL)  

  • Introduction to the Standard Template Library (STL)
  • Introduction to Containers
  • Introduction to Iterators
  • Introduction to Algorithms
  • Sequence Containers
  • vector Sequence Container
  • list Sequence Container
  • deque Sequence Container
  • Associative Containers
  • multiset Associative Container
  • set Associative Container
  • multimap Associative Container
  • map Associative Container
  • Container Adapters
  • stack Adapter
  • queue Adapter  
  • priority_queue Adapter
  • Algorithms
  • fill, fill_n, generate and generate_n
  • equal, mismatch and lexicographical_compare
  • remove, remove_if, remove_copy and remove_copy_if
  • Basic Searching and Sorting Algorithms    
  • copy_backward, merge, unique and reverse
  • Set Operations
  • Function Objects

 

Optional Object-Oriented Design (OOD) with the Unified Modeling Language (UML) Case Study

An optional topic for our object-oriented programming classes is our case study on object-oriented design using the UML in which we design and fully implement the software for a simple automated teller machine (ATM). We introduce a subset of the UML 2.0, then guide the reader through an end-to-end first object-oriented design and implementation experience which ends with a walkthrough of the complete code. 

Price

  • $12,995 lecture fee for up to 20 students maximum. Add $1,000 for international or custom classes.
  • Client purchases the books, at its own expense, directly from Pearson (the publisher) at the discounted Deitel rate.
  • Instructor Travel Reimbursement (if travel is required).

 

Courses in the C++ Programming Curriculum

C++ and Object-Oriented ProgrammingIntroduction to C++ for Non-Programmers: Part 2Introduction to C++ for Non-Programmers: Part 1

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Update :: April 29, 2017